Start small, prove fast
Thirty plays, not a yearly contract. Test creative and location on a real screen before you raise the budget.
Kliktron AOS, the Advertising Operating System, connects the phone where a spot is ordered, the machine that airs it, the camera that proves it and the count that measures it. Media owners run screens with less effort. Advertisers buy them as easily as any digital channel.
Out-of-home has always been hard to buy and harder to trust: hundreds of spots before you can test one idea, a photo as proof, screens nobody can watch. Kliktron turns it into one simple flow. Airtime is sold by the play, every airing is logged with CCTV evidence, passing traffic is counted, and screens keep playing when the internet drops.
Thirty plays, not a yearly contract. Test creative and location on a real screen before you raise the budget.
The player records its own plays and attaches a CCTV clip. Reporting stops being a matter of trust.
Cameras count the people and vehicles that actually pass, so a point is priced on measured traffic.
Schedule, rates and balance live on the machine at the site. The line dies, the screen keeps airing.
Every product on the platform serves one of these four steps. Each step closes a gap that has held out-of-home back, and the data from the last step prices the next order.
Choose a point and dates from a phone and pay from a Plays balance. No minimum of hundreds of spots.
The schedule runs from the player’s local storage beside the screen. The line drops, the spot keeps airing.
Every airing is logged with a timestamp and a CCTV clip from the same point. A report, not a photo.
Cameras count the people and vehicles that actually pass. A point is priced on data, not on how busy it feels.
Six pages explain the platform in full: how the loop runs, one play from order to audience, the proof each side receives, the network, the reasons the model works and the architecture underneath.

The Advertising Operating System (AOS) behind every play, stage by stage.
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Follow a 15-second spot from the phone where it is ordered to the counted audience.
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What advertisers and media owners each see, from one record written by the player.
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66 media points across 25 cities, in three quota tiers, booked one play at a time.
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Six reasons the model works, and how it compares with the usual ways in.
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Layers, core, data flow and integrations of the Advertising Operating System, in depth.
Learn moreOne system serves the market that buys airtime, the media owner that airs it, and the platform that makes both accountable.
Air offline-first, watch the whole fleet with failures on top, count the audience at each point and sell idle slots at retail without a sales team.
Media owner solutionSpread plays across cities, tiers and dates, then report to the client with verified plays, CCTV evidence and a counted audience.
Brand & agency solutionOne core under every product: identity and balance, pricing, licences, orders and play records. Adding a product never means adding a system.
See the architectureAdding a product never means adding a system.
Klik App, Vertex, Klikplayer, Soca Insight, Kliktrack and Photospace all run on the same Kliktron AOS core. A play, a quota and a tier mean the same thing in the app that sells them, the player that airs them and the report that proves them.
See the whole loop run on live data in a 30-minute demo.